blog

May 31, 2010

“Iron Man 2”

By Andrew at 7:31 PM
"Iron Man 2" cover
Cover linked from amazon.com

Well, it has been quite some time since I have posted, mainly due to school finishing up and getting my summer started and all. Regardless, I wanted to go back and review “Iron Man 2” since I had been looking forward to the release of that movie all last school year.

Iron Man 2 starts out with Tony Stark being the superstar he always had been before he was Iron Man. He enjoys his new life, especially the part where he refused to hand over the Iron Man technology to the government, supposedly in the name of “privatization.” Through his new life, people saw him as becoming more and more invincible, and he even began to convince himself of this. But, unbeknownst to everyone else, he was slowly becoming poisoned by the plutonium required to fuel his life-sustaining electromagnet that kept the shrapnel in his chest from entering his heart.

I really enjoyed this movie, but probably not for the reason that most people would anticipate. There were plenty of action sequences, special effects, and gadgets, but I enjoyed most the development of Tony Stark’s character. Tony showed us that although he definitely had a life changing experience which caused him to help the world become a more peaceful place, he was still affected and enamored by the “glamorous” lifestyle he had lived even before his change. He did come to realize, though, throughout the movie, how temporary and precarious life is, even for someone as strong as Iron Man.
There is no doubt that Iron Man was a great movie. But in the same manner as I thought about the first Iron Man movie

 Iron Man 2 is not the best movie ever, but it is definitely a fun, enjoyable movie to experience.

March 28, 2010

“Minority Report” Review

By Andrew at 7:02 PM

"Minority Report" Cover
Cover linked from amazon.com

Last night I watched a movie that I have long been told I would enjoy, “Minority Report.” I did enjoy the movie, and I could see why people thought that I would like it.  There are really several areas of the movie which I think it excelled at, including story, art direction, and effects.

I am a huge fan of Sci-Fi, so of course I enjoyed the futuristic component of the movie.  However, I especially enjoyed the technology, with everything from the cars to the computer interfaces being intriguing to me.  However, one thing kept bugging me throughout the movie: why carve the victim and assailant’s names into wood spheres?  Yes, I realize that the idea was uniqueness (referencing wood grain), but it just seems like a waste of digital technology.

The discussion of free will was especially engaging, including the look at personal choice in the face of a predetermined future.  It also made me think twice about how incidents in the past can influence events in the future.  Regardless, the movie was an excellent commentary on the exploitation of a few for the “good” of many.  Is the end result really “good” if it comes at the expense of others?  Also, can we safely “prove” a person’s behavior in advance through social scientific mechanisms and then make absolute assumptions based on those “trends” and propensities?

This was an entertaining movie with some compelling assumptions.  The conclusions the movie reached are similar to the ones I have reached, especially when regarding the preciousness of life.  Also, it also affirms my uncomfortability with knowing the future.  I would rather life my life as it is, and find out about it as it goes!

Further thoughts?

March 18, 2010

“Cosmic Humanitarians” Parody Movie Poster is Finished!

By Andrew at 9:43 AM

I know I said it would be Sunday before I posted again, but I just finished a project that I have had a lot of fun with!  For our “Inspirational Design for Digital Media” class, we have been redesigning old “Monster Movie” posters with our own twist to them.  For mine, I was assigned the “Cosmic Monsters” poster, which I converted to “Cosmic Humanitarians.”  Part of the assignment was to weather our poster.  We also submitted the posters in an online contest.  Below is the description of my entry for the contest.

“COSMIC HUMANITARIANS” revolves around the late William Booth who is just starting the Salvation Army in London. Booth, played by Norm Forrester, is visited one night by the ghosts of the great humanitarians, Mother Theresa (Andrews) and David Livingstone (Scorsese), who encourage him to start the band and hold tryouts. In a move reminiscent of “High School Musical” and “The Music Man,” Booth pulls together a band that takes London and the world by storm. But when Booth meets a futuristic being, who can say if the world is large enough to contain this formidable force?

This poster is based off of the poster for the movie, “Cosmic Monsters.” Instead of having monsters, I exchanged the main characters for humanitarians. The central characters of the movie are great humanitarians, such as the guy on the lower-left corner of the poster, William Booth, who started the Salvation Army. Building off of the Salvation Army theme, I included a drum major in the top-left corner and a top view of band members throughout the middle of the image. For the actor names, I researched various humanitarians, especially movie stars. The star, Norm Forrester, is actually the mascot for my school, and the reason I chose Julie Andrews and Martin Scorsese for the next two actors was to emulate the names on the original poster which, when next to each other, reminded me of my own name, “Andrew Martin.” Finally, instead of using “a DCA Release,” I used “MCA,” since that is a prominent building for the arts on our campus.
Layout, typography, style, and color are all closely based off of the feel of the original “Cosmic Monsters” movie poster.

Click on each of the images to see larger versions!

Andrew

March 17, 2010

Welcome to my Blog!

By Andrew at 7:39 PM

Hello everyone!

Thanks for viewing my just-launched blog!  I am excited about this new space, especially since I have seldom ventured into the blogosphere in the past.  However, I intend to use this space as a consistent location for my thoughts and insights.

Some things that you can expect to see on here in the future include movie “reviews” (thoughts on movies I have recently viewed), new animations I have created, software and other technological finds, barefoot waterski news, and possibly some Huntington University news.  Look for my first actual post very soon.  I hope and aim for it to be sometime during the day on Sunday.

A final note in closing, throughout the rest of this semester, I will be continuously working on my whole website and theme.  I have started from scratch with the entire HTML code and CSS theme, using PHP and WordPress for certain portions.  As you can see from the navigational links, I have a couple of other pages planned in the near future, as well as moving my video pages into my own site.  Oh, another tidbit for those of you interested, I have extended my final project from my databases class last semester into the backend of my website; my final project will be driving the management of essentially my entire media gallery collection.

Alright, enough technical details.  Feel free to leave comments with requests and feedback; I cannot make any promises, but I will try the best I can to accommodate requests!

Andrew

December 18, 2009

Presentation Recap

By Andrew at 12:06 AM
On Wednesday I gave a presentation to members of the campus community about my independent study on the renderfarm.  I was grateful to have individuals from Tech Services, the DMA Department, the Computer Science Department, and other areas in attendance.  In the presentation, I covered the basics of rendering computer graphics and how these principles were expanded into our renderfarm.  I then proceeded to cover the different tasks I completed as part of the independent study.  I finished up with a very productive question and answer session, with many helpful questions being raised.
I would like to thank Bob Landon for his assistance in completing this study, as well as Dr. Lehman for helping me to pursue this opportunity.  I look forward to continuing work on the render farm over J-Term and even into next semester.
Thanks for reading!
Andrew Martin
1 hour
53.5 hours total for the project

December 12, 2009

Winding the Project Down

By Andrew at 6:56 PM
After about fifteen weeks working on the render farm, I believe that I am about done with this phase of the project.  Looking back at the original proposal for the project, I noticed how much has changed since the beginning of the semester.  From MentalQueue to sleeping render clients, it has been quite an adventure.  I also noticed how much has actually been accomplished.  First of all, I was able to get MentalRay to work with RenderPal, producing a somewhat automatically managed rendering environment.  With much help from Bob, we were able to configure network drives to connect to the shares required for the shaders and project files.  I also began development of a script to install MentalRay and RenderPal to client machines, along with setting environment variables and starting services.  I ran several of my projects through the render farm, including one that spanned several days.  I also taught a friend, who may be doing the render wrangling next semester, how to run the basics of the render farm.  Currently, I am sending several projects from the advanced 3D class through the render farm.
On Friday I spent most of the time on the render farm finishing up documentation, waking computers, troubleshooting why the MentalRay renderers were not working, and starting renders.  All last week and probably well into next week I will be working on setting up student renders and troubleshooting errors.  It seems that I have acquired the temporary role of render wrangler for the semester.
I will be giving my final presentation on Wednesday at 2:00 in Science Hall room 122.  Come then to see and hear more about this project!
Andrew
6 hours

December 9, 2009

Presentation and Documentation

By Andrew at 11:49 AM
Right before Thanksgiving break I was asked to present to the advanced 3D animation classes on how to properly format projects for the renderfarm.  I spoke for around half an hour for each class about the various steps required to optimize the Maya scenes, as well as how to export projects.  I had the students follow along so that they could see how to prepare their own projects for the renderfarm.  I think that the presentations went fairly well, and I was actually able to address some issues that I had not foreseen by following along with the twenty plus students through the process.

I also wrote the documentation for setting up render projects for the renderfarm.  Basically, this was the print version of the presentations I gave, written in such a way that I hope just about anyone can follow along.  I had a friend of mine test out the documentation, with him having basically no working knowledge of Maya up to that point.  I let him follow the documentation himself, with me merely prompting him when something did not go quite right and adjusting the documentation accordingly.  Professor Ballinger has now distributed the documentation to the classes that need it, so we should be well on our way to rendering some projects!

A few students are having me render their projects even this week, so I will be playing render wrangler through the end of the semester.

Andrew

5 hours

December 8, 2009

Better Late than Never…

By Andrew at 9:45 PM
Unfortunately, I did not blog from two weeks ago (which was actually three weeks ago because of our Thanksgiving break).  However, I did not accomplish much that on Friday because of a server failure at Tech Services.  It was not that big of a deal, except for the fact that the renderfarm’s shaders were stored on the server that was the replacement server.  So I spent most of my time on the renderfarm that week cleaning up my scripting, organizing the render console, and remapping the render shaders folder.  i basically found that in order to remap the shaders, we just need to update the links in the rayrc file and put it on the machines that will be acting as render clients.  I have also found a tool that allows for remote command-line execution (using authentication) that could be helpful for pushing these somewhat small updates out.  The tool is not quite working yet, but I have been talking to Bob about it.
Professor Ballinger from the DMA department has asked me to present to his two advanced 3D Animation classes about how to prepare projects for the renderfarm.  In order to do that, I have been talking to him and Bob about the procedures surrounding the process.  Basically, we are discussing the specifics of how the render wrangler is notified of a job that a students wants rendered and the procedure of “waiting in line” for projects that are submitted as higher priority.  I think that this will be a procedure that really develops itself over the tenure of the first official render wrangler next semester.
Coming up next week… documentation!
Andrew
2 hours

November 19, 2009

Scripting!

By Andrew at 11:21 PM
I had a lot of fun this week scripting an installation batch script for the renderfarm.  Basically, Bob helped me to break down each of the tasks required to install the MentalRay client, set up the RenderPal client, configure environment variables, and other related settings.  I decided to use DOS batch scripting, primarily since that is what I know and am comfortable with programming in right now.  I got the main tasks outlined, but I have yet to finish the last several settings and actually test the script.
This week, I believe that I am going to look at user restrictions, account setup, and time/resource management.  Also, depending on some initial troubles I have had with rendering projects, I may have to troubleshoot some of the sleeping renderfarm issues, or possibly some of the render client output issues.
Andrew
3 hours

November 12, 2009

Measurable Success

By Andrew at 8:15 PM
After spending around thirteen hours last week working on the render farm, we have successfully managed to send a sizeable job through the pipeline.  Now, I just need to establish what the bounds of that pipeline are!  Regardless, I was able to configure the render farm last Friday in a way that would actually render frames on around thirty machines.  The only problem now is that the machines are falling to sleep and not waking up when commanded…
I wrote a script last week that copies the RenderPal directory from the server and initializes the service required to run the RenderPal client.  The script also updates computers that already have RenderPal installed, setting network shares up and other such requirements.  My main nemesis continues to be DeepFreeze, since whenever I think I make changes to the machines, the changes revert.  I think that the problem is that DeepFreeze has to be left off for an additional reboot cycle once I make changes, which does not really make sense.  Also, I need to be sure that any Windows updates install while I have DeepFreeze off so that they will not be stuck in a reboot cycle after DeepFreeze is turned back on.
Tomorrow I am planning to work on waking the render farm remotely!
Andrew
13 hrs.

« Previous PageNext Page »