December 1, 2016

Where have I been?

By Andrew at 10:11 PM

At one point I had been posting on a weekly basis, but unfortunately I have not done so for, well, quite some time. Much has changed since I last posted, so I will attempt to provide some general updates and follow up with more detail later, on what I hope to be a more regular basis.

After my last post I spent just over one additional year at PDI/DreamWorks as a render wrangler, at which point PDI was shut down. This wrapped a 3.5 year stint at DWA, during which I made many friends and contacts in the industry, a number of whom I still keep in contact with to this day! I had begun investigating the possibility of moving into production management while at PDI, taking as many training courses as I could and shadowing coordinators on several occasions.
After a very brief time searching for a new job I was grateful to be offered a role as a Production Assistant at Industrial Light & Magic in the Presidio of San Francisco. This was an extremely exciting opportunity, and I jumped at it. My first project was Warcraft, followed by brief experiences with the Ant-Man VFX team and on the Motion Capture Stage. That brought me through the summer of 2015, during which I helped out once again with live streaming the barefoot waterski National Championships in Wisconsin.
At that point many aspects of life began to change. I moved from Redwood City, where I had been for almost four years, to Fairfax in Marin County, CA. I also started working on visual effects for Deepwater Horizon at ILM which finished up in the spring of 2016. And most recently I helped out on Rogue One, a Star Wars Story, slated to be released in just a few short days! In between all of these projects I ran a live stream for the 2016 Barefoot Waterski Nationals, as well as the 2016 Worlds. I moved yet again, this time to the Presidio within walking distance of work.
That about covers the past two years in a nutshell, and I look forward to expanding on these adventures in the weeks to come.

Comments »

There are currently no comments on this post.

Add to the Conversation